Character Advancement

Through the course of adventure a character will progress beyond their previous capabilities through conflict, discovery, training, and more. When they do so that character earns Experience Points (EXP) which can be used to improve the capabilities of that character. Character Advancement options are not prescriptive. When a Player chooses to take Character Advancement to improve their character they are presented options in which direction they wish for their character to grow.

To perform Character Advancement the Players must decide to transition the Scene to a Training and Studying Scene when it is their chance to do so. While in the Training and Studying Scene Players have the opportunity to take as many Character Advancements they choose provided they have sufficient EXP banked to exchange for their selected advancements.

Rather than spend any banked EXP, a Player may instead choose to earn one EXP during the Training and Studying Scene to be used at a later time.

Experience Points (EXP)

EXP is a representation of the gained knowledge and trained skill a character earns. EXP may also be a reward for the Players themselves for their participation in the session and with the other Players at the table. EXP is earned at the end of the current session or the beginning of a new session. Atypical EXP reward is a single point of EXP for a notable moment or exchange involving the Player which earns it.

EXP is rewarded by:

  1. The Game Master may reward any number of players 1 EXP for in-game narrative actions they deem fit.
    Example: creating new connections, assisting in goals, performing phenomenal feats, extraordinary storytelling or any other justifiable reason to the Game Master.
  1. The Game Master may reward 3+ EXP for completing major milestones
    Example: completing a quest, closing a story arc, advancing the campaign and more.
  1. Each Player that was involved in the Episode/Session may reward another Player with 1 EXP.
    Example: Players who aid in achieving their personal pursuits or goals, for great character role play, or just because they brought those cookies you like to today’s episode.

Character Advancement Options

When EXP is earned it is pooled and totaled, growing until it is exchanged for Character Advancements. Each Character Advancement Option has an associated cost and may scale upward increasing in effect or influence. Character Advancement Options include.

Class Advancement

When a Player takes Class Advancement they increase their character’s class level by one. When a character's class increases in level the player selects one of the two path options available at the achieved level. The selected class path provides the learned Ability to the character. The unselected class path becomes inaccessable through Class Advancement. When a character reaches level 5 they can no longer advance their class in this way.

Core Stat Advancement

A Core Stat Advancement improves the character’s desired Core Stats by one, increasing the Core Stat’s Tier Value and attributed die. When a Core Stat is improved this way the Skills attributed to the selected Core Stat do not improve.

Skill Trainings Advancement

Skill Stat Advancements improve the character’s desired Skill Trainings by one, increasing the Skill Stat’s Tier Value and attributed die.

Learn Ability

The Player may expend EXP in exchange for any of the Abilities accessible to them on the Abilities List.

Learn Craft

The Player may improve,or choose a Crafting discipline. The Player may also access the available options provided in their new Craft Tier.

Learn Spell

The Player may expend EXP in exchange for any of the Spells accessible to them on the Spell List.

Character Advancement EXP Cost Table