Skills
Each Core Stat is supported by three skills that are an extension of competencies with a Core Stat attribute. A character advances Skills through training during the progression of a campaign. Skills are trained by earning EXP and can be advanced during a Training Scene.
Often, a Challenge will require that the target utilize a relevant Skill to determine how they respond to conflict. When a Skill is not prescribed by an Ability, Spell or other outlined rule, the Game Master determines a relevant Skill to use in the Challenge.
Skill Trainings
Strength
1. Brawn- Imposing strength upon an inanimate object
2. Contest - Imposing strength upon a creature
3. Fitness - Sustaining prolonged feats of athleticism
Agility
1. Fleet - Exhibiting speed and/or grace in traversing obstacles
2. Lithe - Exhibiting flexibility in escaping or avoiding danger
3. Vigilance - Ability to respond to the unexpected or a surprise
Vitality
• Immune - One’s natural ability to fend off sickness, infections and curses
• Resolve - One’s natural ability to fend off stress
• Survival - One’s ability to withstand harsh elements or persevere
Intelligence
• History - The recollection of knowledge about people, organizations, or information
• Investigation - The active search for clues or understand concepts and ideas
• Savvy - The ability to make good judgments about an objects workings
Dexterity
• Craft - A demonstration of skills for the purposes of creating valuables or items
• Deft - Exhibiting the ability to move quietly, unnoticed, and or cleverly
• Expertise - A demonstration of skill with objects or items
Charisma
• Coordination - Ability to find a resource or access to a resource
• Diplomacy - Ability to speak and/or act tactfully in social situations
• Negotiation - An attempt to reach an agreement or compromise